Rockstar co-founder Dan Houser has recalled the controversial ending to 2010’s Purple Lifeless Redemption through which the principle character, John Marston, is killed.
He stated in an interview that the sport’s lead designer, Christian Cantamessa was on board with the concept to kill off Marston, however Houser questioned in regards to the manufacturing realities of, “How does an open-world sport work in the event you’ve killed the protagonist?”
“So I stated, ‘I feel perhaps now we have to kill him.’ And he goes, ‘That is an excellent concept. Obtained to do it.’ I stated, ‘I do not know if… let me simply take into consideration this,’ as a result of we’re simply coping with audio and dialogue,” Houser instructed IGN “The character of an open-world sport is you end a narrative, you then return into the world and wrap up all of the aspect content material if you wish to. We might must play as another person for that. We might play as Jack, however what does that imply? So I needed to assume by means of for some time what it could imply production-wise.”

How Rockstar dealt with it was by setting RDR’s epilogue years later, within the 12 months 1914, with gamers taking management of Marston’s son, Jack. He stated this setup offered challenges, too, by way of the technical realities of taking part in as Jack versus John. There have been story and mission issues, too, together with how multi-stage missions may play out if gamers, as John, accomplished one half after which got here again to complete later as Jack.
“How would that work? We needed to assume by means of all of that stuff and concluded we might most likely make it work, however we had been nonetheless scared,” he stated.
The RDR epilogue has Jack searching down and killing the boys who killed his father, and Houser stated gamers “actually beloved” that feeling of vengeance. In the end, Houser noticed that there was “broad consensus” that it was the proper name ultimately to kill off John, even when it was an “uncommon and out-there determination.” Houser was, nevertheless, stunned by “how offended some individuals had been about that call.”
“There have been individuals who had been furious with you. And a part of you goes, ‘That is improbable,’ as a result of it means you have actually engaged within the story and the characters,” he stated. “Now, I feel it was the proper determination since you need these huge, sturdy reactions, however I feel individuals had been actually confused by it. As a author, it was like he needed to die for the story to have any weight.”
Additionally within the interview, Houser stated he wished to realize one thing like this within the GTA franchise, however it by no means occurred as a consequence of technical causes.
He and the Rockstar crew did, nevertheless, pull it off once more with Purple Lifeless Redemption II, which is a prequel to the sooner sport. RDR2 famously killed off its personal major playable character, Arthur Morgan, although he died from tuberculosis or on the hand of Micah. RDR 2 had an epilogue as effectively, that includes John and Jack Marston.
Houser left Rockstar in 2020 and now works at Absurd Ventures, which is crafting an open-world comedy sport. His brother, Sam Houser, stays at Rockstar and helped lead the crew bringing GTA 6 to market on November 19.