
Capcom programmer Satoshi Ishida has detailed upcoming enhancements to the corporate’s proprietary RE Engine in the course of the Capcom Open Convention RE: 2026.
As reported by GameBiz (thanks, VGC), Capcom’s ‘REX’ initiative is designed to beat trendy growth challenges that make the method so prolonged, together with enhancements to instruments, QA, effectivity, and extra.
One intriguing factor to notice is that it appears to be going all-in on AI and is eager to evolve the RE Engine into an ‘AI-generation recreation engine’ [Update: as in ‘a game engine for the AI generation’]. The purpose is for the REX undertaking to utilise the most typical programming language so as to enhance “readability and comprehension for AI”. This can then permit AI to routinely create packages and even carry out a play check to right away establish bugs.
To additional this purpose, Capcom has additionally launched a few of its applied sciences, equivalent to RE:Dox and RE:Log, to the general public by way of open supply, primarily as a solution to prepare its AI.
This most likely all sounds fairly alarming, however Capcom’s VP of recreation growth and AI options has beforehand said that the corporate won’t be utilizing AI know-how to create artwork, however to as a substitute “unlock the potential for creators”.
It is tough to belief what firms say nowadays in the case of AI, significantly after the latest Degree-5 fiasco, but it surely’s changing into more and more clear that many massive studios are already implementing the know-how in a roundabout way or one other. The query is how far they’re prepared to take it.