Zelda: Ocarina Of Time Dungeon Crawl #3 – I Hate This Place


Picture: Jim Norman / Nintendo Life

The countdown continues! My weekly adventures by means of Ocarina of Time’s dungeons have introduced me to the final of the Little one Hyperlink trilogy, and what a notice to exit on.

For many who missed the earlier two editions, I am revisiting one OoT dungeon every week, neatly main me as much as the grand finale on launch week for the Change 2 remake.

With the Nice Deku Tree and Dodongo’s Cavern out of the way in which, it is time to dive into Zora’s Area.

As ever, I am going into dungeon specifics right here, so should you’ve by no means performed OoT earlier than and you might be saving your self for the remake, simply know that there are spoilers forward!

OoT Dungeon Crawl #3 – Inside Jabu-Jabu’s Stomach

Bear in mind final week after I mentioned that “even my less-preferred Zelda dungeons are nonetheless a rattling good time”? I would prefer to formally rescind that assertion.

I don’t like Inside Jabu-Jabu’s Stomach, and I not often have a great time enjoying it. Actually, I’d exit on a limb right here and say that it is my least favorite dungeon in all the recreation — we’ll see if that holds true for the remainder of the replay, however I will maintain my flag planted there for now.

It is a unusual one, as a result of I genuinely love the idea. Being swallowed by the large water beast is a type of concepts that feels fine-tuned for childhood trauma. One step inside, and the vibe is made instantly clear: this place is designed to make me squirm at each stage.

Actually, it hits that transient just about from begin to end. The large enamel behind Hyperlink upon arrival make me unusually claustrophobic, the squelch of each door makes my pores and skin crawl, and the consistently pulsating partitions have me turning up my nostril whilst I take into consideration them to write down this.

In distinction to final week’s Dodongo’s Cavern, this dungeon’s type is one among its greatest options (the mere considered seeing it reimagined in HD has me taking shallow breaths right into a paper bag). It is only a disgrace that just about all the things else bugs me to no finish.

With its slim corridors (intestines?) and roster {of electrical} enemies, Jabu-Jabu feels extra like a gauntlet than a puzzle field. Each time I enter this dungeon, I give one of many opening Biri enemies a cursory knock with my slingshot, simply to substantiate that the gits cannot be taken out that manner. Likewise, I will be hit by not less than one bubble-like Shabom within the tight corners. And the much less mentioned about these pesky Stingers, the higher.

All of this makes the opening run to the Boomerang simply really feel a bit… repetitive. Dodge the enemies, press the switches, and get out of there earlier than something can sneak up behind you.

The sinkhole room stays the bane of my existence. I by no means decide the best drop the primary time, and the climb again as much as the highest ground is as tedious because it will get. Getting again up there simply to be instantly stung by a Biri hardly helps my enjoyment.

It is made all the more serious as a result of 75% of the exploration is a rattling escort mission. Sure, it is time to deal with the Zora within the room: carrying Princess Ruto sucks. I do not like manoeuvring NPCs from A to B at one of the best of occasions, however the truth that Ruto wants to be carried takes issues up a notch on the nuisance scale.

And it is not just like the dungeon’s puzzles are constructed round this hindrance, both. If it labored as a development, displaying you the best way to clear up a room earlier than including the problem of carrying Ruto down the road, then I could be extra on board with it.

As a substitute, it is a repeated case of ‘decide princess up, enter room, put princess down, clear up puzzle, repeat’. The double- and constant-weight switches go some manner in the direction of constructing some puzzle growth (I notably like the ultimate one you’ll want to do with out Ruto, making use of the bins behind you), but it surely nonetheless does not really feel like sufficient to me.

The dearth of a central puzzle is the massive letdown right here. The Deku Tree had the web-covered gap; Dodongo’s Cavern had the cranium within the entrance corridor. The electrical tentacles are the closest factor right here, however they by no means really feel fairly as cohesive — I at all times stumble throughout the rooms they’re in, moderately than having to do any actual considering to get there.

Hey, not less than the boss battle is an enchancment over final week — I just like the idea of the Dodongo encounter, however man, it will get repetitive quick. Regardless of my gripes, I am a fan of the Barinade combat. It won’t be fairly as badass as chucking a bomb into an enormous dragon’s mouth, but it surely has sufficient selection that it feels such as you’re at all times on the again foot, understanding what to do subsequent whereas the specter of electrical energy circles overhead.

I am notably keen on the opening section, the place it’s a must to lower the boss down from the ceiling by utilizing your information of how the Boomerang works on fragile electrical tendrils. The dungeon instructing you the best way to defeat the boss? There’s the basic Zelda puzzling I do know and love.

Ocarina of Time Jabu-Jabu
Picture: Nintendo Life

Remake Reflections

With out making some fairly drastic remake adjustments, I believe this one would possibly at all times be on the backside of my record. I would prefer to assume that the Change 2 model will give Princess Ruto somewhat extra company — making her much less reliant on being carried could be a begin — and maybe some extra tendril telegraphing may assist the place really feel somewhat extra puzzley within the course of.

In any other case, give me a rattling raise again as much as the sinkhole ground. I am begging you.


Thankfully, I am off to one among my very favorite dungeons subsequent week. I’ve received lots of rising as much as do earlier than then (seven years of it, to be exact), however I will catch you subsequent time for some forest enjoyable.

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