EA has lastly pulled again the duvet on the small print of subsequent week’s Battlefield 6 replace, patch 1.3.1.0., revealing new content material, enhancements, a brand new map, weapons, Battle Cross, and ranked battle royale quads, too.
From 10am UK time (9am UTC) on twelfth Could, gamers can pre-download the big replace in time for the brand new content material to go reside at 1pm UK (12pm midday UTC). Together with the brand new content material, this replace additionally delivers a variety of auto, gadget, AI, netcode, gameplay, UI, and audio enhancements, to “additional polish the general Battlefield 6 expertise”.
Season 3 kicks off that very same day with Warlords: Supremacy, the opening chapter of a brand new three-part seasonal rollout that may unfold throughout the season. It additionally marks the beginning of a “new chapter within the Battlefield 6 battle”, with PAX Warlords pushing the struggle to a world scale, and “each squad is known as to battle their method to the highest of the fight ladder”.
With Battlefield 6’s “largest map but”, the arrival of Ranked Battle Royale, new weapons to grasp, and “the return of Dagger 13 unlockable by way of the Season 3 Battle Cross”, EA believes Warlords: Supremacy “units the tone for the battles forward”.
Season 3 arrives in Battlefield 6 with Recreation Replace 1.3.1.0 on Could 12, bringing new content material and enhancements, together with Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a brand new Battle Cross.
At 09:00 UTC, gamers will have the ability to obtain the replace because it goes reside throughout all platforms and play with the most recent adjustments.
At 12:00 UTC, all content material on this replace goes reside, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Cross updates turning into out there.
Alongside the brand new content material, this replace additionally delivers a variety of auto, gadget, AI, netcode, gameplay, UI, and audio enhancements to additional polish the general Battlefield 6 expertise.
NEW CONTENT
Season 3 begins on Could 12 with Warlords: Supremacy, the opening chapter of a brand new three-part seasonal rollout that may unfold throughout the season. This marks the beginning of a brand new chapter within the Battlefield 6 battle, as PAX Warlords push the struggle to a world scale and each squad is known as to battle their method to the highest of the fight ladder. With Battlefield 6’s largest map but, the arrival of Ranked Battle Royale, new weapons to grasp, and the return of Dagger 13 unlockable by way of the Season 3 Battle Cross, Warlords: Supremacy units the tone for the battles forward.
Battle Cross
Start your reign in Season 3 with a brand new Battle Cross that includes 100+ tiers of rewards constructed for the struggle forward. Unlock new {hardware}, weapon packages, soldier skins, XP boosts, and extra as you progress from the Recruit Path by way of 4 themed paths in your highway to turning into a legendary Warlord. Season 3 additionally brings a set of Battle Cross enhancements, together with up to date navigation, corrected season celebrations, improved path presentation, and fixes to Battle Cross menu pricing.
Battlefield Professional
For gamers seeking to unlock the total potential of the season, Battlefield Professional expands the Battle Cross expertise with 25 Tier Skips, a +5% XP Booster, six on the spot unlocks, particular Assignments, additional Problem rerolls, an unique Automobile Radio Station, entry to a Bonus Path, and assist for internet hosting as much as 100 gamers in Portal. It’s constructed for squads able to go all in from day one.
New Map
Railway to Golmud: Battlefield 6’s largest map but enters the battle in Season 3. This reimagining of a Battlefield traditional delivers mixed arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial web site constructed for close-quarters fight, and a transferring railway that squads should battle to regulate. On Railway to Golmud, infantry, floor autos, jets, and helicopters collide throughout a really huge battlefield.
New Weapons
M16A4: An iconic Battlefield assault rifle joins the battle in Season 3. With absolutely computerized and burst-fire capabilities, plus a carry-handle choice for iron sights, the M16A4 is constructed to carry out in mid to short-mid vary engagements.
L115: Precision meets stopping energy with the L115, a lethal bolt-action sniper rifle designed for lengthy to very-long vary fight. Appropriate with a number of attachments, it rewards gamers who can keep calm and land the shot.
RPK-74M: Constructed for sustained strain at vary, the RPK-74M brings controllable dealing with and reliable output to longer-range fights. With minimal recoil and a steadier really feel than heavier options, it offers Assist gamers a robust new choice for locking down the battlefield.
New REDSEC Modes
Ranked Battle Royale: Ranked Battle Royale Quads has arrived as step one for aggressive play in Battlefield 6, providing a brand new method to drop into REDSEC and compete for rank, rewards, and leaderboard standing. Squad up, rise by way of the ranks, earn everlasting rewards, and assist form the way forward for Ranked by way of BF Labs in Reside. From Rookie to Grasp, and past within the Elite 250 leaderboard competitors you possibly can showcase your abilities and safe distinctive rewards. Learn extra right here.
Main Updates for 1.3.1.0
- New Content material Arrives: Season 3 begins with Railway to Golmud, Ranked Battle Royale Quads, new weapons, and a brand new Battle Cross, increasing each the dimensions of Battlefield 6 and the methods gamers can progress by way of the season.
- Aggressive arrives in Battle Royale: Ranked Battle Royale Quads arrives with Season 3, supported by broader updates to mission circulation, Loot Detection, Anti-Automobile Drops, scoring, and downed-state to ship a clearer and extra constant match expertise from drop to extraction.
- Autos Obtain a Main Overhaul: Land and air autos have gone by way of a broad steadiness and dealing with move, with tracked automobile mobility reworked, tank harm and regeneration programs up to date, restore behaviour rebalanced, and a large set of auto weapons retuned to make survivability, counterplay, and harm output extra predictable. Learn extra about it in our Group Replace.
- Devices Obtain Additional Updates: Mines, Launchers, the Moveable Mortar, the Engineers Provide Crate, the {Hardware} Suppression System, and laser designation instruments have all been up to date as a part of the broader automobile move, with a deal with making launchers extra viable, giving anti-vehicle devices clearer roles, and enhancing readability and consistency in how assist devices behave in fight.
- Weapons Get a Steadiness and Usability Cross: Computerized weapon recoil has been adjusted to raised outline weapon strengths at vary, shotguns obtain new attachment choices, the Magnifier is now out there as a shared optic accent, and a number of reload, animation, reticle, and attachment points have been resolved to enhance dealing with and readability as we proceed to enhance gunplay.
- Core Gameplay, Netcode, and Fight Suggestions Enhancements: Pinging is now sooner and extra constant, hit reactions and harm indicators are clearer, drag and revive has been additional polished, and a number of netcode fixes enhance readability throughout fight with out interfering with gunfight outcomes.
- Broader updates to UI, Audio, AI, Settings, and Portal: Seasonal Statistics have been added to the Participant Profile, plane now obtain clearer risk indicators, AI assist in Strikepoint has been improved, new upscaling choices have been added, and Portal continues to develop with new assist, instruments, and performance updates.
CHANGELOG
PLAYER:
- Added a slight delay earlier than getting into ADS locomotion from a standstill to permit small place changes with out affecting the reticle.
- Added bespoke third-person susceptible on again grenade throw animations.
- Bipoding whereas being pushed up in opposition to a wall is now not cancelled mechanically.
- Bullet impacts now depart seen decals on automobile surfaces for improved visible suggestions.
- Corrected a difficulty that may forestall Soldier Coaching Paths from making use of correctly when Fast Customise was completed.
- Corrected a difficulty the place a participant leaping from a transferring automobile could be seen as stuttering in third-person.
- Corrected a difficulty the place bashing by way of doorways would not cancel the reload animation even after aborting the motion, resulting in the participant being caught in reloads.
- Corrected a difficulty the place drag and revive may typically fail to revive a participant on the finish of the revive sequence.
- Corrected a difficulty the place dragging and reviving would typically be cancelled when on uneven terrain.
- Corrected a difficulty the place participant motion would typically be jittery when holding the hearth button after firing a single fireplace weapon.
- Corrected a difficulty the place the participant’s ragdoll would slide away if killed after they’ve fallen.
- Corrected a difficulty the place the soldier’s legs may very well be transferring whereas standing nonetheless on a ship.
- Corrected a difficulty the place the weapon typically may very well be jittery when transferring slowly in ADS whereas being susceptible.
- Corrected a difficulty the place upward digicam shake from bullet hits may persist longer than supposed and briefly have an effect on participant intention.
- Corrected a difficulty the place weapon flashlights and lasers had been seen for spawning troopers earlier than the troopers themselves had been seen.
- Corrected a efficiency problem within the Firing Vary when giant numbers of bullet holes appeared on glass surfaces.
- Corrected a difficulty the place iron sights may present incorrect inexperienced highlighting on squadmates’ weapons when utilizing upscalers.
- Corrected a difficulty the place magnifier attachments may partially or absolutely block the view whereas aiming down sights.
- Enhance third-person soldier locomotion animations when transferring on high of autos
- Improved ragdoll stability when our bodies come to relaxation on transferring platforms akin to autos.
- Improved responsiveness and visible high quality of getting into ladders that begin larger than the bottom stage.
- Elevated the Essential Help window from 1.5 seconds to three seconds.
- Leaping from a transferring automobile now correctly inherits the rate of the transferring automobile.
- Optimised bullet decal updates to enhance efficiency when many are seen directly.
- Diminished reminiscence allocation spikes throughout native gentle shadow updates.
- Diminished visible artifacts round gamers and weapons when utilizing FSR 4 Body Era.
- Solved an exploit that allowed gamers to maneuver sooner whereas dragging and reviving one other participant.
- Up to date animations from breaking when getting into water beneath sure situations akin to fight diving, sliding and sprinting for first and third particular person.
- Weapons at the moment are lowered whereas UI menus are open the place firing will not be potential, such because the Choices menu or Commorose.
Up to date the Engineer Area Specialization passive abilities
- Diminished the Devastating Impression restore discount from -50% to -25%.
- Diminished the Overheat Management Automobile weapon impact from -50% to -10%.
- Changed the Automobile Regeneration passive talent with a brand new Mine Sweeping talent. When realized, the Mine Sweeping passive talent will spotlight mines in a 30m space across the participant.
Netcode
- Corrected animation stuttering when unmounting from bipod at an angle
- Corrected a difficulty the place enemy weapons may seem sideways and never correctly aligned with their precise intention course in sure states, akin to whereas leaping.
- Corrected a difficulty the place first-person demise animations would begin with some delay which led to unclarity on the state of change.
- Corrected a difficulty the place first-person hit reactions may play when incoming bullets missed the participant and handed behind them.
- Corrected a difficulty the place excessive latency gamers wouldn’t deal armor harm and never apply anticipated harm modifications.
- Corrected a difficulty the place projectiles may fireplace from the flawed place top throughout stance transitions beneath poor community situations inflicting bullet hits to be rejected by the server.
- Corrected a difficulty the place some UI parts just like the stock wouldn’t be instantly hidden when killed
- Incoming harm UI indicators now animate and scale based mostly on the quantity of injury taken, enhancing the readability of speedy consecutive hits and making it simpler to tell apart between high and low harm.
- Diminished community bandwidth utilization when switching state from “Alive” to “ManDown”.
- Taking harm whereas aiming down sights now triggers hit reactions that transfer the weapon reverse to the course of influence, enhancing harm suggestions with out interfering with the result of gunfights.
VEHICLES:
- Added beforehand lacking “Activate Gear Slot 1” to Transport Automobile keybindings
- Digicam on gentle floor transports now pulls additional out at pace to enhance driving visibility.
- Corrected a difficulty the place some autos remained in a essential well being state after being repaired, leading to slower well being regeneration than supposed.
- Corrected a difficulty the place the first-person HUD vary finder of the tank would visually interpolate to the precise distance when switching from third- to first-person
- Corrected a difficulty the place the participant could be kicked off the Grime Bike when doing a flip.
- Corrected a difficulty the place automobile wrecks wouldn’t be destructible as supposed.
- Fastened points the place locking weapons may goal autos whereas their flares had been nonetheless lively, leading to a missed shot.
- Jets and helicopters will now have an indicator on their HUD clearly displaying whether or not or not they’re at the moment being protected by under radar.
Angle & Zone Injury Rework
The angle harm mannequin on tanks is being simplified to enhance the power to foretell the quantity of incoming harm and gauge your personal survivability.
Moreover, the numbers have been tuned to cut back essentially the most excessive peaks of injury, particularly when firing on the rear of tanks. It will truncate the potential time to die inside a smaller vary.
- Injury to turrets all the time offers 75% harm.
- Injury to the Physique of the tank all the time offers not less than 100% harm.
- Hits at a beneficial angle from the aspect of the tank will deal 150% harm.
- Hits at a beneficial angle from the rear of the tank will deal 200% harm.
Weapons now not deal completely different harm values to IFV, MBT, APT & AA Autos. As a substitute, MBT well being has been elevated to 1200 and APT well being has been decreased to 800.
Transforming Regeneration Brackets
The wholesome portion of armored autos will now not be break up into brackets. The essential well being bracket, which beforehand prevented regeneration solely, will as an alternative gradual regeneration considerably.
- Regeneration delay elevated from 6 seconds to 12 seconds.
- Regeneration now continues to full well being as an alternative of solely to the following well being bracket.
- Regeneration price elevated from roughly 5% per second to 10% per second.
- Whereas in essential well being, regeneration is now slowed by 80% as an alternative of being absolutely disabled.
Dealing with Adjustments
- Up to date all tracked autos with a brand new transmission and steering system, delivering smoother and extra responsive acceleration, tighter and extra constant turning in any respect speeds, a smoother steering really feel, and simpler handbrake turns.
- Tank sort autos are now not immobilized by taking excessive harm (Anti Tank mines will nonetheless immobilize Tanks).
- The bottom automobile enhance bar is now not emptied when interrupting enhance.
- Enhance can now be re-applied even when the bar is recharging, besides when it has been absolutely emptied.
- Turret speeds for the MBT and IFV have been modestly improved.
- Aiming in first-person and zoomed views within the tanks has been tuned to be sooner and extra responsive.
Automobile Weapons
Basic Adjustments
- Lock-on weapons now all the time do constant harm, ignoring zones and angles. Zone and angle harm is reserved for weapons that are manually aimed by gamers.
- Most land automobile explosive weapons now have a minimal explosive harm of 20%. This doesn’t enhance deadly or complete radius, however will increase harm on the edges of explosive radius to make hits to kill extra constant.
- The Intention-Guided Missile now offers 207-550 harm in opposition to tanks, 1000 in opposition to helicopters, and 1000 in opposition to jets.
- Air-to-Floor Missiles now deal 450 harm in opposition to tanks, 975 in opposition to helicopters, and 1000 in opposition to jets.
M1A2 SEPv3 and Leo A4 Weapons
- 120mm HEAT-MP-T Rounds now deal 210-560 harm in opposition to tanks, 1360 in opposition to helicopters, and 1000 in opposition to jets.
- 120mm HEMP-T Rounds now deal 180-480 harm in opposition to tanks, 1180 in opposition to helicopters, and 1000 in opposition to jets.
- Elevated the internal blast radius of 120mm HEMP-T Rounds from 2 to 2.25 meters.
- 120mm APFSDS Rounds now deal 282-750 harm in opposition to tanks, 600 in opposition to helicopters, and 750 in opposition to jets.
Up to date the M1A2 SEPv3 and Leo A4 Intention-Guided Shell to raised management its efficient vary and total efficiency, particularly in opposition to plane.
- Intention-Guided Shell beam-riding offset elevated from 75 to 100 meters, lowering the speed of turning response.
- Intention-Guided Shell engine time to reside decreased from 1.25 to 1 second.
- Intention-Guided Shell now experiences Drag after engine cutoff.
- Intention-Guided Shell time to reside decreased from 6 to 4 seconds.
- Intention-Guided Shell turning price decreased from 12.5 to six levels per second.
- Intention-Guided Shells now deal 235-625 harm in opposition to tanks, 700 in opposition to helicopters, and 1000 in opposition to jets.
- Stays deadly in opposition to troopers inside 2m.
M3A3 Bradley and Strf 09 A4 IFV Weapons
- Elevated all IFV Cannon Reload instances from 2.4 to 2.75.
- HEI-T Rounds now deal 10-30 harm in opposition to tanks, 100 in opposition to helicopters, and 150 in opposition to jets.
- Decreased the IFV HE Rounds price of fireside from 200 to 180 RPM.
- Elevated the Drag of IFV HE Rounds.
- AP shells now deal 23-60 harm in opposition to tanks, 100 in opposition to helicopters, and 100 in opposition to jets.
- Decreased the APDS Rounds journal capability from 12 to 10.
- Decreased the APDS Rounds price of fireside from 200 to 120 RPM.
- Elevated the IFV Canister Rounds journal capability from 12 to 16.
- Elevated the IFV Canister Rounds price of fireside from 200 to 240 RPM.
- Lock-Guided Missiles now deal 390 harm in opposition to tanks, 845 in opposition to helicopters, and 1000 in opposition to jets.
- Mild Rockets now deal 75-200 harm in opposition to tanks, 550 in opposition to helicopters, and 700 in opposition to jets.
RWS Gunner & Coax Weapons
- Diminished minimal harm of RWS & Coaxial LMG from 21 to 19.
- Diminished muzzle velocity of RWS & Coaxial LMG from 850 to 670 m/s.
- Prolonged falloff begin distance of RWS & Coaxial LMG from 20 to 25 meters.
- Shortened falloff finish distance of RWS & Coaxial LMG from 75 to 60 meters.
- Diminished minimal harm (75+ meters) of RWS and Coaxial HMG from 30 to 24.
- Diminished muzzle velocity of RWS & Coaxial HMG from 890 to 760 m/s.
- Diminished the utmost unfold and unfold acquire per shot of RWS and Coaxial HMGs.
- Diminished the unfold restoration price of RWS and Coaxial HMGs.
- Diminished the reload time of the Computerized Grenade Launcher RWS Weapon from 3 to 2 seconds.
- Eliminated projectile velocity inheritance from the Computerized Grenade Launcher RWS Weapon. It will enhance consistency when aiming from a transferring automobile.
Helicopter Weapons
- Mild Rockets now deal 23-60 harm in opposition to tanks, 225 in opposition to helicopters, and 330 in opposition to jets.
- Helicopter Mild Rocket space of impact decreased from 5 to 4.75 meters.
- Intention-Guided Rockets now deal 50-132 harm in opposition to tanks, 320 in opposition to helicopters, and 460 in opposition to jets.
- Helicopter Sensible Rocket space of impact decreased from 5 to 4.75 meters.
- Heavy Rockets now deal 94-250 harm in opposition to tanks, 300 in opposition to helicopters, and 450 in opposition to jets.
- Helicopter Heavy Rocket space of impact decreased from 5.5 to five.25 meters.
- Assault Helicopter M41A7 TOW2 missiles most pace elevated from 90 to 120 m/s. Floor automobile TOW missiles stay at 90 m/s.
- Eliminated projectile velocity inheritance from Transport Helicopter aspect gunner seats. This removes the necessity to ‘lag’ photographs when firing from a fast paced helicopter.
Jet Weapons
- Assault Jet Mk82 Excessive Drag Bombs now deal 300-400 harm in opposition to tanks, 1080 in opposition to helicopters, and 1000 in opposition to jets.
- Fighter Jet GBU-39/B Small Diameter Bombs now deal 410-535 harm in opposition to tanks, 1455 in opposition to helicopters, and 1000 in opposition to jets.
Automobile Gear
The Bolstered Plating Passive has been eliminated and changed with Contingency Programs
- Now not will increase the harm resistance of the automobile.
- Now not will increase the burden or reduces the pace of the automobile.
- When at low well being, accelerates the cooldown of Countermeasure gear.
Concentrating on Jammer passives have been improved
- Concentrating on Jammers for the IFV & Cell AA have their locking resistance elevated from 30% to 40%.
- Concentrating on Jammers for the IFV & Cell AA now not deactivate when firing.
- Concentrating on Jammers for IFV & Cell AA now deactivate when laser painted.
- Concentrating on Jammers for IFV & Cell AA now deactivate when utilizing a lock on weapon.
- Concentrating on Jammers for IFV & Cell AA deactivation time elevated from 4.5 to 10 seconds.
Counterfire Radar has been partially reworked
- Now passively gives quick period recognizing upon receiving harm. This quick spot will not be shared with teammates.
- Will be manually activated with the intention to prolong the period of at the moment noticed targets, and share the recognizing data together with your teammates.
- When activated, noticed autos are additionally laser designated for the period.
Thermal Smoke Updates
- Elevated lively period by 3 seconds so it now matches the visible impact period.
- Now blocks the PTKM-1R Acoustic Sensor AV Mine from detecting the automobile whereas lively.
- Diminished the cooldown of the Smoke Display from 20 to 16 seconds.
- The smoke will now deal reasonable harm to close by enemy infantry who stay throughout the cloud. This harm can even destroy C-4.
- Whereas remaining within your thermal smoke, all hits might be registered as minimal harm hits (75% harm).
Basic Gear Adjustments
- The IFV now not has the laser designator geared up by default, it now shares a slot with the Mines Countermeasures & Smoke grenades.
- The Mine Countermeasures, beforehand out there solely to the MBT & APT, is now out there to the IFV.
- The Cell Command Centre Passive, beforehand unique to the APT, is now out there to the IFV.
- The Transport Helicopter now has the Improved Armor passive geared up by default. This capabilities identically to the Assault Helicopter’s model of the identical passive, lowering the quantity of injury taken from small arms fireplace.
- Emergency Restore now heals over time as an alternative of therapeutic immediately upon activation.
- Diminished the activation time of Projectile Intercept System from 1s to 0.6s on land autos.
GADGETS:
- Added a warning indicator for the PTKM-1R Acoustic Sensor AV Mine when the submunition launches.
- Corrected a difficulty stopping the Provide Crate from resupplying troopers inside autos.
- Corrected a difficulty the place deploying the T-UGS would all the time change gamers again to their Main Weapon as an alternative of their beforehand geared up merchandise.
- Corrected a difficulty the place the Incendiary Airburst may typically fail to correctly detect and harm targets inside its burning smoke cloud.
- Participant-controlled devices, together with the Moveable Mortar, XFMG-6D Recon Drone, LTLM II Laser Designator, and the CSB IV EOD Bot, now solely start resupplying as soon as the deployed gadget has been destroyed.
- PTKM-1R Acoustic Mines and M15 AV Mines now not set off for Mild Transport or Private Transport autos.
- Tuned the M18A1 Claymore detection arc to raised match the seen laser beams.
- Up to date C-4 packs so that they now deal 350 harm in opposition to tanks, 350 in opposition to helicopters, and 1000 in opposition to jets.
- Up to date the M136 AT so that they now deal 207-550 harm in opposition to tanks, 1000 in opposition to helicopters, and 1000 in opposition to jets.
- Up to date the Engineers Provide Crate so it now not has restricted provide expenses in commonplace Multiplayer, permitting it to resupply close by autos indefinitely.
- Up to date the M18A1 Claymore fragmentation base shut vary harm from 65 to 50. Injury drop-off now begins on the fringe of the detection arc.
- Up to date the Moveable Mortar’s shot dispersion so it’s now not completely correct at most vary, with shorter-range bombardments now turning into rather more correct than longer-range bombardments as soon as absolutely zeroed.
- Up to date the PTKM-1R Acoustic Mine so it now offers 480 harm in opposition to tanks.
- Up to date the RPG so it now offers 173-460 harm in opposition to tanks, 1035 in opposition to helicopters, and 1000 in opposition to jets.
M15 AV Mine
- Injury in opposition to tanks has been up to date to 390.
- Deployment is now solely blocked inside enemy HQs.
- Elevated the utmost variety of mines that may be positioned from 6 to 9.
- Mines now not despawns 3 minutes after its proprietor dies.
- Now shows a warning when gamers try to put it in out-of-bounds areas.
- Mines now glint at shut vary to assist distinguish it from stage props and particles.
SLM-93A
- Base lock-on vary has been decreased from 650 to 550 metres.
- Injury in opposition to autos has been up to date to 200 in opposition to tanks, 650 in opposition to helicopters, and 650 in opposition to jets.
- Most missile pace has been decreased from 540 to 480 m/s.
9K93 IGLA
- Injury in opposition to autos has been up to date to 200 in opposition to tanks, 650 in opposition to helicopters, and 650 in opposition to jets.
- Lock-on time has been decreased from 1.2 to 1 second.
- Most missile pace has been decreased from 640 to 480 m/s.
- Missile acceleration has been elevated from 65 to 100 m/s.
M4A1 SLAM
- Can now be triggered no matter automobile motion pace.
- Injury in opposition to tanks has been up to date to vary between 199-363.
- Now triggers a warning when gamers try to put it in out-of-bounds areas.
- The mine now has a brief arming delay earlier than turning into lively after placement.
MBT-LAW
- Injury in opposition to autos has been up to date to 240 in opposition to tanks, 520 in opposition to helicopters, and 800 in opposition to jets.
- Preliminary missile pace has been elevated from 30 to 100 m/s.
- Most missile pace has been elevated from 75 to 300 m/s.
- Missile acceleration has been elevated from 50 to 100 m/s.
MAS 148 Glaive
- Up to date the harm so it now offers 465 harm in opposition to tanks, 1007.5 in opposition to helicopters, and 1000 in opposition to jets.
- Diminished the locking time from 1.8 to 1.4 seconds.
- Elevated most missile pace from 60 to 70 m/s.
- Elevated beginning ammunition from 2 to three.
LTLM II Laser Designator
- Impact period has been decreased from 20 to 9 seconds for each soldier and automobile designators.
- Laser Designator now not reduces lock-on time for anti-air missiles.
- Gadget now gives a constant 20% enhance to lock-on vary throughout all locking weapons. This additionally applies to vehicle-mounted laser designators.
CSB IV EOD Bot
- Mine Layer harm in opposition to tanks has been up to date to 300.
- Mine Layer now not triggers on Mild Transport or Private Transport autos.
- Mine Layer now glints at shut vary to assist distinguish it from stage props and particles.
- Mine Layer stacking prevention radius has been elevated from 1.5m to 5m.
- The EOD Bot now self-destructs when its out-of-bounds timer expires, when management ends whereas out of bounds, or when pushed out of bounds.
{Hardware} Suppression System
- Tweaked focusing on behaviour so it might probably now not goal enemy devices by way of partitions at lengthy vary, although restricted wall penetration continues to be potential at nearer distances.
- Up to date interception behaviour so it now not detects or detonates grenades and M320A1 projectiles, however will nonetheless goal launcher projectiles.
- Up to date most vary again to its authentic worth.
WEAPONS:
- Added a novel reload animation for the M87A1 Shotgun to forestall digicam clipping and hand pose points whereas aiming down sights.
- Added Shotgun Speedloaders as {a magazine} attachment to the M87A1 and M1014.
- Added the Magnifier as a shared optic accent.
- Moreover elevated recoil for the excessive DPS computerized weapons, lowering their lengthy and mid vary capabilities and giving them outsized alternative prices and making different weapons extra engaging to make use of.
- Adjusted the PW5A3 reload animation to cut back clipping.
- Adjusted the QBZ192 reload animation to cut back clipping.
- Corrected a difficulty stopping the CZ3A1 SMG from mounting to surfaces.
- Corrected a difficulty the place a flash hider may stay seen on the SOR-556 Mk2 when no muzzle attachment was geared up.
- Corrected a difficulty the place some secondary sights had been incorrectly positioned within the customization menu, resulting in clipping or being positioned in such a approach that they weren’t correctly seen.
- Corrected a difficulty the place the Canted Reflex was utilizing the primary sight reticle on a number of weapons.
- Corrected a difficulty the place the character’s palms may seem misaligned in first-person when reloading the SVK-8.6 whereas utilizing the Bipod.
- Corrected clipping points with the M240L ammo belt when reloading with an ammo field.
- Improved weapon gentle behaviour and on/off states when used whereas mounted.
- Recoil for all computerized weapons has been barely elevated to compensate for the recoil compensation bug fixes that got here out in Recreation Replace 1.2.1.0.
- Weapons can now not be mounted whereas actively utilizing an underbarrel grenade launcher. This doesn’t have an effect on utilizing the weapon itself with a grenade launcher connected.
MAPS & MODES:
- Added a brand new Help Confirmed rating occasion. When a downed participant is eradicated in Strikepoint, all helping gamers will now obtain Help Confirmed.
- Corrected a difficulty on Manhattan Bridge the place gamers had been capable of entry rooftops meant to be inaccessible.
- Corrected floating and intersecting spawns on Mirak Valley for Breakthrough, Conquest, and Escalation.
UI & HUD:
Dev observe: In Season 3, we’re introducing the Seasonal Stat Web page, a brand new method to monitor your efficiency throughout every season. By separating seasonal stats out of your lifetime totals, now you can get a clearer image of the way you carried out throughout a selected Season of Battlefield.
We all know that each recreation mode means one thing completely different to completely different gamers. That’s why the Seasonal Stat Web page not solely tracks your total seasonal efficiency, but in addition means that you can break down the way you carried out in every recreation mode.
With the introduction of ranked play, it was necessary for us to provide you a devoted view into your aggressive efficiency. Now you can filter your seasonal stats to see the way you carried out in Ranked matches all through the season.
The Seasonal display screen highlights your core metrics like Kills, Okay/D, Assists, Revives, Wins, and Time Performed, alongside a brand new “Most Performed” part that showcases the weapons, autos, devices, and roles that outlined your season. Had been you main the cost as Assault? Piloting the Little Chook? Or grinding the ranks with the brand new Season 3 weapons?
Each season tells a narrative. Now you possibly can see yours.
- Added a brand new Occasion tab displaying all event-related content material.
- Added a brand new risk indicator for jets and helicopters that seems when a close-by enemy jet has your automobile in its sights, serving to pilots determine threats and take evasive motion extra shortly.
- Added a brand new risk indicator that highlights incoming aim-guided missiles, enhancing pilots’ means to identify and react to them.
- Added an Air Automobile “Beneath Radar” indicator on the minimap.
- Added enter buffering to cut back unintentional ping cancellations.
- Added names and biographies for characters and squads.
- Added Seasonal Statistics to the Participant Profile.
- Corrected a lacking icon for the Attacker’s HQ on breakthrough through the sector transition.
- Corrected a difficulty the place as an Engineer driving a tank, a request restore icon typically may very well be unintendedly seen.
- Corrected a difficulty the place Battle Cross paths with fewer tiers may seem off-centre on the web page.
- Corrected a difficulty the place downed enemy gamers may stay noticed and visual on the minimap.
- Corrected a difficulty the place exiting Reward Particulars after a purchase order celebration may set off the Stop Recreation pop-up.
- Corrected a difficulty the place pleasant request icons wouldn’t be correctly seen on the minimap
- Corrected a difficulty the place requesting Ammo by way of the Commorose wouldn’t spotlight gamers capable of present ammo.
- Corrected a difficulty the place choosing a soldier to spawn on from the deploy display screen wouldn’t present their healthbar.
- Corrected a difficulty the place taking harm whereas remotely controlling a automobile may trigger Engineers to be incorrectly highlighted as repairers.
- Corrected a difficulty the place the “bleed out” timer icon for pleasant downed gamers may freeze typically.
- Corrected a difficulty the place the “New” marker didn’t disappear after highlighting a brand new Weapon Package deal.
- Corrected a difficulty the place the chat window didn’t prolong absolutely to the proper fringe of the display screen when the Horizontal worth was set to “100”.
- Corrected a difficulty the place the jet HUD typically strikes unexpectedly when flying the jet.
- Corrected a difficulty the place the mouse cursor wouldn’t seem when EA Join notifications had been on display screen.
- Corrected a difficulty the place the UI may disappear whereas customising favorite weapons.
- Corrected Battle Cross celebrations so that they now appropriately match the present season.
- Corrected inconsistent pinging when trying to ping from the motive force seat of many autos
- Corrected the outline for the vz. 61 20rnd journal.
- Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments.
- Fastened a difficulty the place out-of-bounds shaders weren’t showing on the map or minimap.
- Improved ping responsiveness and consistency throughout enemies, enemy objects, and impartial objects.
- In our fixed effort to strengthen our Anti-Cheat insurance policies and Group Pointers we’re introducing a brand new warning system for gamers that act opposite to our phrases and companies.
- Normalised tag and expiration timer sizes throughout retailer affords.
- Eliminated location variations between the preliminary ping and the ultimate positioned ping.
- Eliminated ping brackets from enemy world and map icons.
- Eliminated the small sq. above the vary finder within the tank HUD.
- Resolved a difficulty that would show an incorrect worth on BF Professional throughout the Battle Cross menu.
- Resolved a difficulty that brought about Weapon Mastery to show incorrect ranges throughout the Loadout menu.
- The Spawn Beacon now not seems as contested within the deploy window after taking a look at a contested goal.
- Replace air automobile HUDs to show velocity in knots as an alternative of KPH.
- Up to date Battle Cross navigation to align with the Play display screen replace.
- Up to date class icons for higher visibility throughout the in-game UI.
- Up to date Canine Tag tags to point out the right supported modes.
- Up to date ping timing so impartial objects at the moment are pinged immediately, with out ready for single or double-tap enter.
- Up to date the Concussion Grenade screens visible impact in order that it’s now in-sync with the gameplay standing impact.
- Up to date the sport credit.
- Up to date the Killcam harm log to now present harm dealt previously 5 seconds as an alternative of the previous 3 seconds solely.
- Up to date the ordering of two.00x sights on a number of weapons.
- Up to date the ordering of iron sights on the M121 A2.
- Up to date the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257.
- Up to date the ordering of the three.00x Thermal Sight on a number of weapons.
- Up to date the Spawn Beacon so the quantity of spawns out there now are visualized with dots within the deploy display screen subsequent to the spawn beacon icon.
- Up to date the DVO LPVO value on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 factors.
- Up to date the yaw to be displayed in levels as an alternative of radians in stationary Anti Air and Anti-Tank Launchers.
- Up to date unlock standards for Assortment gadgets to extra clearly point out when they are often unlocked by way of a retailer supply.
- Up to date weapon attachment prices and visible ordering throughout a number of weapons.
SETTINGS:
- Added a brand new Deadzones Draw Instrument to the Controller Tuning choices, offering an in-game overlay to visualise the at the moment chosen controller deadzones and assist with fine-tuning.
- Added assist for AMD FidelityFX Tremendous Decision 4.1.
- Added assist for Intel XeSS 3.0 upscaling, together with 3x and 4x Multi Body Era modes.
- Added World and UI Brightness sliders to the HDR Calibration display screen in Show Choices.
- Enhanced upscaling high quality on PlayStation 5 Professional with assist for PlayStation Spectral Tremendous Decision 2.
- Applied a repair supposed to cut back cases of VOIP settings being re-enabled after an replace.
PORTAL:
- Added radio tracks to the Portal music system.
- Added Season 2 Battle Cross weapons and devices to Portal. New weapons can’t but be custom-made with attachments.
- Added spawn steadiness mutators to Verified recreation modes.
- Added assist for Railway to Golmud in Verified modes.
- Up to date the Ammo Field so it now refills all magazines for main and secondary weapons.
- Up to date the Ammo Crate so it now gives one journal for main and secondary weapons.
- Corrected mismatched icon artwork for a number of weapon packages.
- Fastened a shopper crash that would happen when loading an expertise that spawned greater than 3600 objects.
- Fastened a difficulty within the Portal music system the place setting music parameters for a selected participant, squad, or staff may incorrectly apply them to everybody.
- Fastened a difficulty the place 3D sound places wouldn’t replace appropriately when utilizing PlaySound or object motion actions.
- Fastened a difficulty the place PauseGameModeTime may set TimeRemaining incorrectly.
- Fastened a difficulty the place some sounds, akin to alarms, may fail to initialise.
- Fastened a difficulty the place spectating didn’t work appropriately after being eradicated in a Verified Battle Royale expertise.
- Fastened a difficulty the place the Provide Bag resupply sort offered no profit. It now grants two magazines for main and secondary weapons, together with therapeutic at 20 well being per second.
- Improved how Portal measures script reminiscence utilization to extra precisely account for script content material, stack reminiscence, dynamic allocation, and unresolved guarantees, serving to forestall scripts from stopping sooner than supposed.
- Improved Portal error reporting when invalid motion or worth arguments are used, with experiences now additionally displaying reminiscence utilization and limits for clearer troubleshooting.
- Resupply varieties now not have an effect on the variety of rounds at the moment loaded in a weapon.
- Up to date EnableAllPlayerDeploy so it additionally applies to gamers who be a part of later within the match.
- Up to date EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning.
- Up to date placeholder icon artwork for a number of weapon packages.
- Up to date the minimap ring of fireside on maps out there in Portal.
AUDIO:
- Added habits that permits shut enemy footsteps to sidechain duck the primary particular person participant weapon barely, based mostly on course of the enemy.
- Added distancing combine for Grime Bikes.
- Added dry fireplace sound results for handheld and automobile weapons when out of ammo.
- Added dry fireplace sound results for handheld and automobile weapons.
- Added transmission and mechanical throttle sounds for Tanks.
- Corrected a difficulty in Breakthrough the place Commander voice-over didn’t set off when the enemy neutralised a pleasant goal.
- Corrected a difficulty in Domination the place Commander voice-over didn’t set off when the enemy captured a pleasant goal.
- Corrected a difficulty the place the “destroyed” voice line would typically not play when a participant destroyed a automobile.
- Corrected edge instances the place footstep sounds may very well be extra obstructed than supposed when each gamers had been in outside areas with overhead cowl.
- Corrected edge instances the place set off launch sounds may play after an empty magazine reload if it was triggered by singleshot or burst fireplace modes.
- Improved drag and revive sound results in water.
- Incoming Lock-On for autos now performs distinct sounds relying on whether or not you might be being locked-on or painted by an enemy.
- Elevated the audibility of slide sounds.
- Elevated the amount of the Squad Ping sound impact.
- Lock-on and painted sounds now progressively lower in quantity over time, lowering audio fatigue throughout prolonged encounters.
- Up to date lacking explosion audio for the oil containers in Operation Firestorm.
- Up to date reload sound not taking part in for SOR-556 Mk2 when sure magazines are connected.
- Up to date the “Mission Ammunition Replenishment” sound when resupply from a assist soldier interplay.
- Up to date the F97 Kestrel Jet passbys and glued a difficulty inflicting just one variation sound impact to play.
- Up to date the Spot Ping to a extra simply recognizable sound.
AI:
- Corrected a navigation problem that would trigger Bots to get caught whereas transferring in the direction of Goal B on Iberian Offensive.
- Corrected a difficulty the place Bots didn’t account for turning radius restrictions when driving a number of autos.
- Corrected a difficulty the place Bots didn’t account for weapon motion limits when utilizing the aspect gunner seats within the Traverser Mark 2.
- Corrected a difficulty the place Bots utilizing the MAS 148 Glaive and TRCRv2 Tracer Dart didn’t require line of sight, stopping them from focusing on by way of the setting.
- Corrected a difficulty the place Bots utilizing the SLM-93A may goal incorrect automobile varieties. It would now solely goal helicopters and jets, and may lock on extra reliably to transferring air autos.
- Improved Bot navigation when utilizing ziplines and hanging ropes throughout all experiences.
- Eliminated a problematic navigation hyperlink that would trigger Bots to get caught whereas traversing a staircase near Goal B on Manhattan Bridge.
REDSEC
PLAYER:
- Added a characteristic that permits gamers to desert missions in progress. Missions will be deserted by the participant who began the mission and squad members now have the power to request a mission be deserted. Missions can now not be deserted as soon as an enemy participant is concerned.
- Added a brand new Help Confirmed rating occasion. When a downed participant is eradicated, all helping gamers will now obtain Help Confirmed.
- Added Ranked Battle Royale Quads.
- Corrected a netcode problem the place community efficiency icons could be seen throughout cinematic sequences just like the Battle Royale insertion cinematic.
- Corrected a difficulty the place damaged animations may play when the Duos Leap Chief was controlling the insertion group.
- Corrected a difficulty the place muzzle flash video results may seem when urgent the hearth enter whereas the scoreboard was open.
- Corrected a difficulty the place pings wouldn’t be positioned appropriately when pinging whereas within the REDSEC insertion helicopter.
- Corrected a difficulty the place gamers may very well be spawned exterior of the ring utilizing the Cell Respawn gadget.
- Corrected a difficulty the place shadows may break if graphics high quality was modified after the match had began.
- Corrected a difficulty the place weapon shadows had been seen beneath the participant through the Gauntlet quick rope insertion sequence.
- Corrected and clarified a tutorial for the Second Probability mechanic.
- Eradicated gamers can now not place pings on the map.
- Improved recreation efficiency by lowering body spikes.
- Rebalanced some finish of spherical stats to raised seize and spotlight a participant’s efficiency in Battle Royale.
- Diminished harm taken from main weapons whereas within the downed state by 20%, growing the variety of bullets required to complete a downed soldier by roughly 2 to three.
- Automobile Containers at the moment are highlighted for 60 seconds after the participant picks up a automobile keycard.
VEHICLES:
- Added the choice for drivers to decide on which radio station is preselected when getting into a automobile with the radio turned off.
- Corrected a difficulty the place the Scout Helicopter’s AA missiles would typically fail to spawn or monitor their goal appropriately.
- Helicopters will now lose management when the pilot seat is unoccupied in Battle Royale modes solely to restrict the effectiveness of seat swapping.
- Elevated the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds.
- Changed the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG.
- Tanks now autospot on the enemy minimap from as much as 300m away.
- The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been changed with Grenade Launchers.
- The M3A3 Bradley’s Proximity Scan has been changed with the Counter-Hearth Radar.
Rebalance adjustments to the UH-79 Transport and Glider 96 Helicopters
- .50 cal MG bullets at the moment are affected by armour and deal a flat 30 harm.
- .50 cal MGs now overheat in roughly 15 photographs.
- UH-79 minigun bullets at the moment are affected by armour and deal a flat 20 harm.
- UH-79 miniguns now not settle down sooner than in Multiplayer, and their overheat penalty is now thrice longer.
- Corrected a difficulty the place the UH-79 was utilizing the Multiplayer well being worth of 1500 as an alternative of the Battle Royale worth of 1250.
- Elevated .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 levels.
- Elevated UH-79 minigun dispersion from 1.2 to 2.4 levels.
STRIKE PACKAGES:
- Smoke Grenades used with Strike Packages akin to Cell Respawn and Artillery Strike can now not be destroyed by gunfire.
GADGETS:
- Eliminated the zoom performance from the XFGM-6D Recon Drone.
Battle Royale
- Corrected a difficulty the place Defibrillator expenses may regenerate incorrectly.
- Corrected a difficulty the place T-UGS movement sensors may trigger mission reward crates to flip over.
- The MQ-9 within the UAV Overwatch call-in now not makes an attempt to flare incoming missiles.
- Up to date the Engineers Provide Crate so it might probably now not be picked up after resupplying a automobile.
C-4 Explosives
- Can now not move by way of the entrance of secure doorways.
- Now not stays suspended if positioned on a supply van roll-up door earlier than it’s opened.
- Now sticks appropriately to the edges and rear of safes.
MAP:
Dev Be aware: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This characteristic is designed to make the opening moments of a match really feel extra centered, whereas additionally serving to gamers get re-equipped sooner when returning to the battle.
While you first deploy, or return by way of a revive or respawn, close by loot containers inside 50 metres might be revealed by way of partitions for 80 seconds. The aim is to provide you a clearer, speedy goal, enhance navigation round close by loot, and assist you put collectively a workable loadout sooner for early engagements.
Loot Detection must also assist squads loot extra successfully collectively within the early recreation, permitting gamers to unfold throughout close by containers with out transferring too distant from each other. As all the time, we’ll be monitoring suggestions and gameplay knowledge after launch to see whether or not any additional tuning is required.
Battle Royale
- Added Loot Detection to Battle Royale on Fort Lyndon.
- Adjusted harm volumes and timings for when the ramp lowers on automobile containers.
- Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a extra cheap distance from gamers.
- Corrected a bug that allowed gamers to mechanically decide up loot by way of partitions.
- Corrected a delay affecting floor loot spawn timing.
- Corrected a difficulty that may forestall Anti-Automobile drops from spawning resulting from looted Anti-Automobile provides within the space. When a tank is close by the closest Anti-Automobile provides at the moment are marked to gamers.
- Corrected a difficulty the place improved loot was lacking from class chests within the Protection Testing Advanced 3 POI.
- Corrected a difficulty the place loot chests may seem open whereas nonetheless being interactable.
- Corrected a difficulty the place Tank hunter and Sign Hunter mission goals wouldn’t be pingable.
- Corrected a difficulty the place the Protected locker glint spotlight didn’t correctly fade after it had been opened and all loot had been collected.
- Corrected a number of points the place weapons couldn’t be picked up from loot chests.
- Corrected floating objects and collision to enhance gamers navigation and traversal.
- Corrected visible points linked to destruction throughout the map.
- Fuel station explosions at the moment are extra harmful to gamers in shut proximity.
- Improved Battle Royale loot distribution to raised assist weapon development all through a match.
- Putting a Mortar in a secure now not causes the secure to fall over.
- The Field Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to raised counter autos and supply extra explosive ordnance choices.
- Up to date Anti-Automobile Drop loot to supply extra dependable counters to enemy tanks.
Gauntlet
- Corrected a difficulty that would trigger a person to grow to be spawn camped on the Circuits mission in Gauntlet.
- Corrected a difficulty the place useless participant our bodies may block the power to choose up mission objects.
- Corrected a difficulty the place the Decryption mission pickup would instantly snap to terrain when picked up.
UI & HUD:
- Squad member colours at the moment are appropriately mirrored on this planet log.
- Corrected a difficulty the place goal icons would typically be disabled too early.
- Corrected a difficulty the place incorrect in-world merchandise icons may seem after pinging weapons.
- Corrected a typo within the HUD label for the VL-7 Strike Package deal.
- Modified the visuals of the “restore device required” immediate for locked safes.
Battle Royale
- Corrected a difficulty the place the Squad Eradicated message would present solely briefly for the second place staff.
- Up to date Recon Drone weapon names for higher readability on the killcard.
- Up to date the outline for the Hazmat Breacher area improve’s VL-7 Breaching Launcher.
Gauntlet
- Corrected a bug the place the pause menu would trigger the overhead digicam to look throughout a Gauntlet mission transient, in addition to the mission transient overlaying within the Participant Profile tab.
AI:
- Improved AI traversal throughout a number of areas of Fort Lyndon.
AUDIO:
- Added new sound results for Kill Confirmed and Help Confirmed.
- Corrected a bug the place the menu arrive sound may very well be heard when opening the Commorose in Battle Royale.
- Corrected a difficulty the place Armor Plate sound results didn’t all the time play persistently when plates had been dropped onto the bottom.
- Polished Armor Plate pickup and drop sound results to provide them a extra distinct and satisfying tone.
- Eliminated misguided Handler traces from the Decryption Mission.
PROGRESSION:
- Balanced XP from missions to be extra constant and predictable. Additionally decreased how a lot XP gained from missions in comparison with different sources.
- Finishing a mission now offers you XP equal to at least one full stage. When a mission you might be on will get countered it offers one other 50% of a stage.
- Corrected a difficulty the place Redeploy Towers weren’t being correctly tracked in the direction of Challenges.
- Distance travelled in boats now not counts in the direction of “Initiation Project – Automobile Problem 1”.
- Diminished the XP wanted to stage up in Battle Royale Duos from 1700 to 1500 for every stage.
This announcement might change as we take heed to group suggestions and proceed growing and evolving our Reside Service & Content material. We’ll all the time try to maintain our group as knowledgeable as potential.










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