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by
William D’Angelo
, posted 3 hours in the past / 1,900 ViewsTake-Two Interactive has launched its newest earnings report for the quarter ending December 2025 and within the report has offered an replace on the newest gross sales figures for its best-selling franchises, in addition to an replace on the gross sales of particular person video games.
The Grand Theft Auto sequence is the best-selling franchise by Take-Two with practically 465 million items sold-in. That is up from practically 460 million items from the earlier quarter. Grand Theft Auto VÂ has sold-in over 225 million items, which is up from 220 million items.
The Crimson Useless Redemption sequence has sold-in over 110 million items worldwide, which is up from 106 million items. Crimson Useless Redemption 2 has sold-in over 82 million items, which is up from 79 million items. It’s also the best-selling title of the previous seven years within the US by way of greenback gross sales.

The NBA 2K sequence has sold-in over 170 million items worldwide, which is up from over 167 million items.Â
The Borderlands sequence has sold-in over 100 million items worldwide, which is up from over 99 million items. Gross sales reported for Borderlands 2 has sold-in over 30 million, which is identical because the earlier quarter. There have been no figures given for the lately launched Borderlands 4.
Sid Meier’s Civilization sequence has sold-in practically 80 million items, which is identical because the earlier quarter.
“Our excellent third quarter outcomes replicate outperformance from all of our labels, and we’re as soon as once more elevating our Internet Bookings outlook for Fiscal 2026,” mentioned Take-Two CEO Strauss Zelnick.
“With ongoing momentum throughout lots of our companies, and the extremely anticipated launch of Grand Theft Auto VI on November nineteenth, we proceed to mission file ranges of Internet Bookings in Fiscal 2027, which we consider will set up a brand new monetary baseline for our enterprise, set us on a path to enhanced profitability, and supply additional steadiness sheet energy and suppleness.”
A life-long and avid gamer, William D’Angelo was first launched to VGChartz in 2007. After years of supporting the positioning, he was introduced on in 2010 as a junior analyst, working his manner as much as lead analyst in 2012 and taking on the {hardware} estimates in 2017. He has expanded his involvement within the gaming group by producing content material on his personal YouTube channel and Twitch channel. You’ll be able to observe the creator on Bluesky.
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